
Hashimoto Genzo
Landlord- Role in the shop
- Landlord · rent · shop fate
- Player lever
- Pay envelopes; fair early repairs; listen
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This ReStory characters page maps recurring customers whose dialogue, pricing, and repair choices push shop fate and ending routes. Expect Hashimoto Genzo (landlord), Suzumi Haruhi, Baketsu, Inspector Sakamoto, Yamato, Yui, and more — written spoiler-light with executable conditions, not full script dumps. Verified August 16, 2026.









ReStory: Chill Electronics Repairs is not a morality meter with a floating percentage. Flags come from whether you talked, whether you price-gouged, whether you finished a personal repair, and whether you followed a second visit. Official copy is blunt: choices change customer lives, the shop, and multiple endings.

| Input | What it usually affects | Safe early habit |
|---|---|---|
| Dialogue branch | Trust, invites, missable chats | Pick the curious / helpful line once |
| Repair price at delivery | Warmth vs till size | Fair on named arcs; squeeze anonymous jobs |
| Follow-up visit talk | Side-route unlocks | Never end day mid-conversation |
| Ignoring a returning NPC | Cold / bad-leaning pressure | Clear their bench ticket same day |
This page stays spoiler-light on purpose. Instead of naming every CG, we list executable conditions: pay rent, finish the flashlight, offer fair fees on Eggotchi, keep talking after the last repair request. Full route maps live on endings.
A perfect clean with a cruel price can still fail a character route. Pair bench skill from the repair guide with the social levers below.
The first social boss is also your landlord.
Hashimoto Genzo owns the space. Community and official bios peg him around late 50s–early 60s, Scorpio, bonsai hobbyist, chicken-skewer fan, natto hater, Beach Head (1983) enjoyer, and a “finders keepers” landlord who dislikes Akiba noise but stays for the property.

| Beat | What happens | Do this |
|---|---|---|
| Opening rent talk | ~¥2,000/week agreement + a found phone job | Pay the deal; do not start a feud over yen |
| First phone repair | He pressures pricing while you need goodwill | Charge fairly — keep the relationship open |
| Weekly envelopes | Rent / internet bills on the counter | Pull till cash, seal, return same day |
| Later shop talks | History of the prior master / shop fate flags | Listen; follow-up options matter for endings |
Skipping envelopes is how you unlock Bankrupt on purpose. Paying on time keeps the lights on and keeps Hashimoto willing to talk about the shop’s past — the kind of talk secret-leaning routes care about without this page naming the drawer contents.
Hashimoto will needle your prices. Anonymous Marketplace flips and cold walk-ins are where you claw margin back. Named landlord beats are relationship fuel — treat them like that.
Once rent feels automatic, the upstairs and street cast start stacking.
These three show up early and often in streams. Each mixes a repair job with a personality test.

| Character | Public beat (low spoiler) | Executable habit |
|---|---|---|
| Baketsu (upstairs neighbor) | Online Pac-Man champ; trauma hints; opens with a spare controller gift | Finish their gear promptly; take invite / discovery talks when offered |
| Suzumi Haruhi | Cheerful chaos hostess; forces herself to learn useful tinkering; may bring shady-looking stock | Help the repair; optional parts boxes are commerce, not a moral fail |
| Sakamoto Kenji | Inspector who hates silence; radio/static sleeper; flashlight is “faithful partner” | Repair the light; check seller scores on donor hunts he suggests |
Official survey notes called Baketsu a favorite in tests. Age band late teens–early 20s, Scorpio, omurice fan, Katamari Damacy enjoyer, food-delivery-label collector. Community achievement notes tie home invites and a watch discovery to paths labeled toward Ronin / Ghost in the Frame style unlocks — if you invite the wrong person first, you can block a condition. When an invite prompt appears, decide with your ending goal in mind and save beforehand if you are achievement hunting.
Community guides gate a Melancholy-linked path behind practical kindness: provide lodging when asked, finish a tourist-linked repair, and talk after her last repair request. You do not need the ending name to execute those verbs.
He jokes, tips into the jar culture, and still investigates break-ins. Dialogue about neighborhood incidents can pull Hashimoto into the frame — answer carefully if you are steering toward warmer shop endings. Donor Marketplace advice he gives is mechanically correct: seller ratings lie.
Courier and Eggotchi faces widen the cast next.
Not every visitor is a full route. Some are glue between arcs, delivery logistics, or one-shot moral choices Steam already teases.
| Name | Role | Watch for |
|---|---|---|
| Yamato Takeru | Courier · always moving | Onigiri likes; secretly cares for an Eggotchi; mother-loss backstory |
| Hoshino Yui | Child customer | Eggotchi treated as alive; official copy basically dares you not to charge |
| Kaito / related invite paths | Home-visit / discovery beats | Invite order can be mutually exclusive — save first |
| Kiyoko / Tourist / others | Wiki stubs · visitor repairs | Finish their jobs; talk if a prompt appears |
| Aoyama Takumi | Rival restorer · watch hobbyist | Late shop / ending commerce pressure (sell vs stay themes) |
| Former gangster phone (unnamed on Steam) | Disturbing content choice | Report vs handle quietly — ending-relevant |
| Lovestruck student (Steam example) | Confession help | Help + understand context for warm routes |
Yui and Yamato both orbit the pet device. Restoring hidden family data versus doing a cold board swap is the difference between a transaction and an arc. If a child brings a “living” gadget, price like a human.
Takumi cares about proving an old masters competition mattered after the prior master vanished. You will meet him as commerce and pride, not as a DPS check. Keep repairs clean; let ending pages explain sell-shop vs stay-shop forks.
Now collapse talk + price into a decision table you can run mid-shift.
Use this mid-page table when two options feel equally “nice.” Prefer the row that keeps the door open.
| Situation | Action | Why |
|---|---|---|
| Named NPC + first visit | Fair price + curious dialogue | Opens return visits |
| Anonymous walk-in / mail pickup | Charge what the till needs | Funds rent without burning arcs |
| Invite-to-home prompt appears | Save, then invite with an ending goal | Some invites block sibling flags |
| Child / Eggotchi emotional job | Low or free fee + full restore | Warm-route fuel |
| Inspector case talk | Helpful, non-dramatic answers | Avoid turning allies hostile |
| Landlord bill envelope | Pay same day from till | Systems + story both require it |
| Last repair request from a recurring face | Talk after delivery | Several side routes gate on post-repair chat |
| Shady-looking parts box offer | Buy if you need stock; skip if broke | Commerce ≠ automatic bad ending |
Delivery pricing is part of the character system. The money guide tells you how to stay solvent; this page tells you whom not to nickel-and-dime while you do it.
The next section lists spoiler-light conditions that community and Sportskeeda-style guides associate with warmer routes. Exact CG names stay on endings.
Matched by build plan, shared topics, and guide progression — not random related links.
Folded, executable conditions — not a walkthrough of every line. If a condition would hard-spoil a reveal, we describe the verb instead of the secret.
| Condition (do the verb) | Usually supports | Missable risk |
|---|---|---|
| Pay Hashimoto on time; keep talking about the shop’s past when offered | Shop-stable / secret-leaning prep | Medium — skipped bills + skipped chats |
| Help a lovestruck student confession with context, not mockery | Warm / good-leaning cast count | Medium |
| On a former-gangster phone: choose the quieter helpful path that leads to legal work, not spectacle | Warm cast count | High — one irreversible report beat |
| Fully restore Eggotchi data for the child arc — treat it as a life, not scrap | Warm cast count | Medium |
| Haruhi: lodging when asked + tourist repair + talk after last request | Melancholy-linked side path | High if you skip the final talk |
| Baketsu / Kaito-style invites: follow the discovery prompts; do not invite conflicting guests first | Ronin / Ghost-style side paths | High — invite order |
| Ignore returning NPCs / max-price everyone / rush repairs with no talk | Bad / cold-leaning pressure | Easy to do by accident |
Public guides roughly bucket default (~8–10h), good (~10–12h with multiple positive arcs), secret (good plus extra hidden moments), and bad (ignore arcs, profit-first). Your clock will vary with cleaning skill and Marketplace addiction.
Translate these conditions into named routes on the endings page, then sweep related Steam unlocks on achievements. Use spoiler channels on Discord if you need line-by-line confirmation.
Named customers and NPCs — Hashimoto Genzo (landlord), Suzumi Haruhi, Baketsu, Inspector Sakamoto, Yamato, Yui, and more. This page is the restory characters hub; endings stay spoiler-light on the endings guide.
Yes. Talk, price, and follow-up visits change customer arcs, shop fate, and endings. There is no single on-screen morality bar.
Hashimoto Genzo is the landlord. Keep weekly rent (~¥2,000 early) paid and treat his repair talks as relationship beats, not pure profit.
Recurring early cast: Haruhi (tinkerer hostess), Baketsu (upstairs neighbor), Sakamoto (inspector with a beloved flashlight). Each mixes jobs with story flags.
Follow the verb checklist on this page (pay, talk after last repair, fair fees on emotional jobs, careful invites). Open the endings page only when you want named routes.
Gouging every named customer pushes cold outcomes. Use anonymous jobs and Marketplace flips for margin instead.
On the endings guide — this characters page stays spoiler-light on purpose.
Matched by build plan, shared topics, and guide progression — not random related links.