ReStory endings

ReStory Endings

ReStory chill electronics repairs endings: Default, Good, Secret, Bad routes with Good vs Secret checklists, finale flags, and customer-arc priorities.

Customer arcs and finale choices — use the checklists on this page.

~8 min read

Sponsored

At A Glance

This ReStory endings guide maps Default, Good, Secret, and Bad routes without a spoiler wall — use checklists and condition tables, then open characters for who each flag belongs to. Community hour estimates and Steam finale unlocks (Rock of the Ages! / Globalization) are labeled as such. Verified August 16, 2026.

RouteCommunity focusHours (community)Steam finale unlock
DefaultFinish main story without special arc conditions≈8–10Still hits a finale choice
GoodResolve ≥4 key NPC arcs positively≈10–12Finale still chosen separately
SecretGood path + extra hidden moments≈12–15Finale still chosen separately
BadIgnore arcs / profit-first / skip talk≈6–8Finale still chosen separately

How do endings branch without a morality meter?

ReStory: Chill Electronics Repairs does not show a Good/Evil slider. Branching is the sum of talk options, pricing on named customers, whether you dig into devices and notes, and who you invite upstairs. Official copy states choices shape customer lives, the shop, and multiple endings — your save is a pile of arc flags, not one meter.

ReStory shop counter conversation with a recurring customer during a story arc beat
Signal typeWhat the game tracksPlayer habit
Dialogue depthWhether you keep talking after a repairNever leave a last-visit chat unopened
Pricing toneFair vs greedy on story NPCsSave max bills for anonymous walk-ins
Help choicesReport vs help / free vs chargeRead the beat before you click
Invite / homeWho finds upstairs cluesInvite the right person for that watch beat
Finale offerHashimoto’s two shop-fate optionsDecide after Yamato’s concert news

Two vocabularies you will see online

Community route guides (Default / Good / Secret / Bad) describe the overall tone of your playthrough. Steam achievements name two finale outcomes: Rock of the Ages! (sell the shop to Takumi and donate the proceeds to the concert organizers) and Globalization (accept the shopping-center development). Treat route names as story quality and Steam names as the last click — both matter for completionists.

Why this page uses checklists

Dumping every line of dialogue is how ending pages become spoiler walls. You get Situation → Action tables and task lists instead. Cast biographies and softer context live on characters; missable Steam story unlocks sit on achievements.

Next: the Good vs Secret condition table — the one players actually need before NG+.

What separates Good from Secret?

Good is “you cared enough.” Secret is “you cared and kept looking.” Community write-ups (Sportskeeda-style) put Good around four positive arc resolutions; Secret keeps those four and adds second-stage hidden moments. Exact internal flag names are not published — use the checklist, then verify on your save.

Condition clusterGood endingSecret ending
Ex-gang phone beatStay quiet + help toward legal workSame, then finish the redemption follow-up
Lovestruck studentHelp the confession and understand the situationSame, then learn the motive link to other customers
Eggotchi girlFully restore all data (not a half fix)Same, then see the family reconciliation beat
Hashimoto / landlordEarn discount or free work + ask about device historySame, then open the locked-drawer prior-owner reveal
Playtime (community)≈10–12 hours if you talk through jobs≈12–15 hours with extra digs
ToneWarm, satisfying shop closureSame warmth + hidden Akiba lore

Default sits under Good

Clear the main plot without those positive resolutions and you still get an ending — community labels call it Default: bittersweet, hopeful, shorter (≈8–10h). It is not the same as Bad; Bad is the cold rush path where arcs are ignored or mishandled on purpose.

Do not chase Secret on day three

Secret needs time for recurring visits. If you are still learning the bench loop, finish beginner guide and keep talking — the hidden moments appear after the Good cluster, not instead of it.

Knowing the clusters is useless if you chase the wrong customers first. Prioritize the arcs next.

Which customer arcs should I finish first?

Work the people who show up early and keep returning. Names and soft roles are on the characters page; this list is only the ending-relevant checklist.

  • Do01Hashimoto — pay rent on time, talk after jobs, ask about devices and shop history when dialogue opens
  • Do02Ex-gang phone customer — do not rush a “report everything” click; help toward a quieter legal path if you want Good
  • Do03Lovestruck student — help the confession beat and listen through the follow-up
  • Do04Eggotchi girl — restore full data; refuse greedy paywalls on the child-related pickup when the courier offers
  • Do05Haruhi — offer lodging when asked, finish tourist repairs, talk after her last repair request (Melancholy path)
  • Do06Kaito / Baketsu — invite home carefully; the upstairs watch beat is exclusive (Ronin vs Ghost in the Frame)
  • Do07Yamato — listen when concert cancellation news hits; that gates the Hashimoto finale offer

Invite exclusivity is real

Community achievement notes: inviting the wrong person upstairs can burn the watch discovery for Kaito (Ronin) or Baketsu (Ghost in the Frame). Plan one invite target per save if you care about both Steam unlocks — that is a second-playthrough item, not a single-save guarantee.

Pricing is part of the arc

Fair prices on named story customers keep doors open. Squeeze anonymous mail and walk-ins when rent is tight. The money guide covers till rules; endings care that you did not nickle-and-dime every face on the cast list.

When Yamato’s concert news lands, the finale choice is next — that is where Steam names attach.

When does the finale lock Globalization vs Rock of the Ages?

Late game, after Yamato explains the concert is in trouble, Hashimoto presents two shop-fate options. Community 100% guides map them cleanly to Steam achievements. No cutscene transcript here — only the decision table.

ReStory late-game shop fate moment before the Hashimoto finale choice
Finale choice (community)Steam unlockStory toneMissable?
Sell shop to Takumi + donate proceeds to concert organizersRock of the Ages!Warm epilogue; see how cast grewYes — other choice skips it
Accept fate / allow shopping-center developmentGlobalizationCold / development endingYes — other choice skips it

Route quality vs finale click

You can play kindly all game and still pick Globalization on the last prompt — or rush cold and still sell-and-donate. Completionists who want both Steam unlocks need two finale clicks across saves (minimum playthrough notes from community guides: about three runs for full achievement coverage when missables stack).

Save before Hashimoto talks

If your platform allows a manual bike / day save, park one right before the offer. That is the cheapest way to grab both finale achievements without replaying 12 hours of cleaning.

Bad outcomes are usually decided earlier than this click. The next section is the anti-Bad habit table.

Sweep achievements next

Matched by build plan, shared topics, and guide progression — not random related links.

How do I avoid Bad without a spoiler dump?

Bad is the “I treated the shop like a spreadsheet” path: ignore arcs, prioritize profit, rush repairs without dialogue. Use this Situation → Action table instead of reading ending prose.

SituationActionWhy
Named customer finishes a last repairTalk again before the next jobLast-chat flags often sit after delivery
Courier offers to pay for a child’s fixRefuse / make it free for kidsOpens Origami / goodwill beats
Suspicious phone content appearsPause — help vs report is an arc forkRush report can kill Good cluster
Invite prompt appearsInvite only the target for that saveWatch beat is exclusive
Rent + bills due, story NPC waitingPay bills, still talk the NPCBankrupt is an achievement, not a route plan
Finale offer after YamatoPick sell-and-donate for RockGlobalization is the mall acceptance click
You only care about speedAccept Default / Bad risk≈6–8h clears skip warmth on purpose

Default is not Bad

If you finished the plot but never dug into the four Good clusters, community guides call that Default — shorter, bittersweet, still a real ending. Bad is colder: mishandled or ignored key customers plus profit-first habits. Do not panic-reload just because you missed one Secret dig; finish Good first.

What should I chase on a second save?

50 Steam achievements and multiple missable story unlocks make NG+ (or a second save) normal. Use the first save for Good/Secret arc tones, then pick the finale Steam unlock you want; use later saves for the other finale click, the other upstairs invite, and grind unlocks.

Save goalFocusLink
Save AGood/Secret arcs + chosen finale unlockThis page + characters
Save BOpposite finale unlock + other invite targetAchievements missables
Save C / mop-upAkiba Championship, cleaning grind, license bugsAchievements groups

Community verification

Ending flags and hour estimates still move as patches land (game released 2026-08-06). Cross-check weird locks on official Discord with spoiler tags before you delete a 15-hour save.

FAQ

How many endings does ReStory have?

Community guides describe Default, Good, Secret, and Bad playthrough tones, plus a late Hashimoto finale with two Steam-tracked outcomes (Rock of the Ages! and Globalization).

What is the ReStory good ending?

Positively resolve the key NPC clusters (ex-gang help, student confession, full Eggotchi restore, Hashimoto goodwill). That is the Good *tone* — the Steam finale unlock (Rock of the Ages! vs Globalization) is a separate late Hashimoto choice.

How do I get the secret ending?

Complete the Good cluster, then keep pursuing hidden follow-ups (redemption stage two, student motive links, Eggotchi family beat, Hashimoto locked drawer). Expect ≈12–15 hours community time.

Is Globalization the bad ending?

Community 100% guides treat Globalization as the mall-acceptance finale choice and often pair cold playthroughs with it. You can still click it after a kind run — the Steam name tracks the choice, not only your tone.

Can I miss the good ending?

Yes. Rush repairs without dialogue, greed-price every named customer, or burn exclusive invite beats and you can lock colder routes.

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

Back to home