How many licenses are in ReStory?
Community achievement guides report about 21 service licenses. Treat the count as community-reported and verify against your Packuten list after updates.
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This ReStory licenses page explains how Packuten service permits unlock device classes, when a permit beats another tool buy, how shelves display purchased licenses, and what Platinum Partner costs in yen and time. Community tallies list roughly 21 permits for about ¥2,459,000 total — mark that as community-reported and re-check after patches. Verified August 16, 2026.
| Signal | What it means | Early action |
|---|---|---|
| Locked device on ticket | You lack that service class permit | Buy that one Packuten license |
| Shelf of blank frames | Licenses need wall/shelf space as you collect | Add shelving when frames pile up |
| Official / Golden / Platinum Partner | Achievement ladder for buying many permits | After tools + buffer, not day one |
| ~21 licenses ≈ ¥2,459,000 | Community-reported full Packuten total | Treat as versioned — verify in your build |
| Non-PMP / phone / console lines | Common early unlock names players hear on streams | Buy when a job names that class |
Service licenses are permission slips, not parts. Without the right permit, a nostalgic phone, console, or appliance class sits on your counter as an unfinished promise — you can look, but you cannot legally finish the repair loop for that class.

| State | What you can do | What you cannot |
|---|---|---|
| No matching license | Diagnose, chat, maybe quote | Complete that device-class repair |
| License bought | Full disassemble → clean → swap → deliver | Still need parts + tools |
| License on shelf | Visual progress + partner-track credit | Does not replace Tip Jar or shredder income |
Walk-ins and Outlink Express mail often arrive holding a gadget you have never licensed. The notebook still shows dirt and missing boards; the blocker is legal access. Treat that moment as a buy signal — not a reason to empty Packuten for every shiny row.
One permit usually opens a family of related devices (phones, non-PMP lines, Atari-class consoles, and so on). Check the devices hub after each purchase so you know which cards just became repairable. Parts still come from Packuten SKUs, Marketplace donors, or your scrap shelf.
Once you understand the gate, the next question is where the storefront lives on the Y2K browser.
Open the shop PC, launch Gozilla Fairfox, and hit Packuten. Device Licenses sit alongside replacement parts. Community wiki nav also lists a Device Licenses / Home Depot style path — in practice you are still shopping through the same Y2K browser stack.

| Packuten area | Buy this for… | Do not confuse with… |
|---|---|---|
| Device Licenses | Permission to repair a class | A single battery or screen SKU |
| Replacement parts | Boards, batteries, speakers, screens | A license that unlocks the class |
| Related catalogs (Binotaro / Home Depot) | Screwdrivers, Tip Jar, shredder, decor | Partner-track permits |
| Marketplace tab | Used donors and blind boxes | Official service permits |
Bought licenses show up as physical papers or plaques you place on shelves. Official pre-release notes even called out needing shelving to display them. Empty wall space is not just decor — it is inventory for partner progress.
Achievement writers tally about 21 licenses totaling roughly ¥2,459,000. That number is community-reported for early post-launch builds — your Packuten row may differ after balance patches. Use it as a “this will bankrupt a reckless week-one shop” ceiling, not as a spreadsheet you must memorize on day one.
Knowing the storefront is easy. Timing the spend against tools is the hard part.
Licenses buy access. Tools buy speed and scrap yen. Mixing those priorities is how shops stall: either every job is unlocked but still takes forever, or the bench is blazing fast on a tiny legal catalog.
| Situation | Prefer | Why |
|---|---|---|
| Screwdriver still basic; jobs feel slow | Tool (ratchet / brush) | Throughput compounds every ticket |
| Story NPC or mail ticket needs a locked class | That one license | Unblocks arc + rating + pay |
| Till covers rent + one week only | Neither — flip / repair | Liquidity first |
| Scrap pile growing, buffer safe | Shredder / Tip Jar | Passive yen before vanity permits |
| Tools stable, buffer fat, hunting partner badges | License route | See Platinum section |
| No locked tickets, Packuten looks shiny | Marketplace flip | Access without demand is a sink |
If Hashimoto, Sakamoto, or a mail order drops a Non-PMP / phone / console class you lack, that single Packuten line is correct even over another flip. Buying every row “because Platinum Partner exists” is how early shops miss rent envelopes.
All of today’s tickets are in classes you own? Put yen into the tools guide buy order and the money guide Marketplace loop. You will fund the next license faster by finishing jobs than by staring at Packuten with an empty bench.
Partner achievements sit at the far end of that loop — chase them on purpose, not as panic buys.
License achievements climb from early partner badges toward Platinum Partner (all service licenses purchased). Related Steam names in community guides include Official Partner, Golden Partner, and “Are You Serious? This Is Absurd!” — treat exact thresholds as version-sensitive.
| Goal | What you unlock in play | When to care |
|---|---|---|
| First few permits | Wider repair catalog + rating path | Whenever a ticket demands it |
| Mid partner ladder | More classes + shelf flex | After screwdriver / Tip Jar basics |
| Platinum Partner | Full legal coverage + achievement | Late shop with fat buffer |
| Full ¥2.46M community total | Completionist spend | Never before rent is boring |
Platinum Partner does not pay Hashimoto. It proves you bought the catalog. Fund it from Marketplace flips, Tip Jar drip, and high-throughput repairs after the beginner guide week feels automatic.
Early community achievement guides flagged Platinum Partner and a few other unlocks as sometimes weird to trigger. If a license purchase does not credit, verify the shelf placement, restart the day cycle, and check achievements plus Discord spoiler channels before assuming you missed a hidden SKU.
The next section turns all of that into a rent-safe buy order you can run without a spreadsheet.
Use this as a mid-page decision spine — not a fixed calendar. Your story tickets may reorder a few steps.
| Phase | Spend focus | Stop rule |
|---|---|---|
| Week one | Jobs + one forced license if needed | Never drop below rent buffer |
| Throughput | Tools + Tip Jar | Stop when jobs feel snappy |
| Expansion | Licenses that match mail / arcs | Stop when queue is fully legal |
| Completion | Remaining Packuten rows | Stop if a bill envelope is unpaid |
Named customers and mail deadlines tell you which class to unlock next. Anonymous walk-ins that you can already service should fund the till — do not invent a license shopping list from the catalog alone.
Every yen that enters Packuten could have been a clean Marketplace flip. If you are unsure whether you can afford a row, open the money guide spend-order section and run the margin math first.
After the purchase lands, map new gadgets on the devices hub and fund throughput with the tools guide buy order before the next vanity Packuten row.
Break the buy-order rules and the shop stalls for predictable reasons — listed next.
Matched by build plan, shared topics, and guide progression — not random related links.
Most “I can’t progress” reports after week one are self-inflicted Packuten sprees or skipped shelves — not missing secret codes.
| Mistake | Symptom | Fix |
|---|---|---|
| Buy every license early | Cannot pay rent / bills | Refund priority: rent → tools → one needed permit |
| Ignore locked tickets | Story NPC waits forever | Buy the named class today |
| Confuse parts SKU with license | Bought a battery, still locked | Open Device Licenses, not parts |
| No shelf space for plaques | Partner progress feels stuck | Buy shelving / clear wall clutter |
| Chase Platinum before Tip Jar | Huge spend, slow income | Jar + screwdriver first |
| Trust stale total as gospel | Budget panic from ¥2.46M figure | Re-count live Packuten rows |
Never spend below two weeks of rent plus known part orders. Everything above that line may buy a demand-driven license, then tools, then vanity partner rows. Pair this page with the devices hub so each purchase maps to real gadgets you can advertise.
Community achievement guides report about 21 service licenses. Treat the count as community-reported and verify against your Packuten list after updates.
Community tallies put the full set near ¥2,459,000. That is a completionist ceiling, not a week-one budget.
On the shop PC via Gozilla Fairfox → Packuten Device Licenses. Hang purchased permits on shelves afterward.
Buy the one license a waiting ticket needs; otherwise upgrade screwdriver / Tip Jar throughput before stacking vanity permits.
A late license-collection achievement for purchasing the full service catalog. It does not replace rent income — fund it after the shop is stable.
Yes — they gate device classes you can legally repair. Browse unlocked targets on the devices hub after each purchase.
Matched by build plan, shared topics, and guide progression — not random related links.